Most multi-platform games share a large amount of data between platforms, even though the actual executable is different. Let's look at Half-Life 2 and other Source games. They have lots of *.gcf files inside the Steam steamapps folder. Those files contain all the multimedia assets (levels, audio, textures, 3D models.), and such data is identical to both Mac and Win versions. Most games don't support OS X. Even on Steam, the leader in cross-platform computer. There are a few options for running those PC games on Macs, of course. If you're running 10.8, head over to the XQuartz web page to download an. The Finder window should now be at your new steam content folder (/Games/Steam). If not, delete the 'Steam Content' alias in your Documents folder and try again from step 6; I used to work tech support for a research company and had to write stuff up like this for less tech-savy users in the office. ![]() Thus, you can safely copy such files from your Mac Steam to your Windows Steam, saving you a few gigabytes of downloads. Then, the Windows Steam will still download Windows-only files, but they are quite small, maybe less then 100MB. It also works the other way around: copying files from Windows to Mac. What I've described should also work on most steamplay titles, that are available on Steam for Mac and Windows. (but you might need to copy files from subdirectories inside Steam steamapps common) However, if you want to download a Windows-only game, then you might need to run the Windows version of Steam. You may achieve that using one of the many virtualization options (VMware, VirtualBox, Parallels), or even try your luck running Steam under Wine (but that might be too buggy). Zezebra driver for mac.
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